So, you want to build a train for BVE4?
In part 5 we took the panel image and made a
night image from it. In this part of the tutorial we're going to
look at all the other night images. Some are very easy, some not
so easy.
In part 5 I also made the point that you should have made a note of the
alterations you did to panel2.bmp image to make panel2_n.bmp. I
hope you did...
The night images for the animation fall into 3 categories - 1)
switches, levers and wipers; 2) gauge needles and 3) lights - so we'll
go through them in order.
Firstly, the switches, levers and so on; in this category are all the
things that are not illuminated. Making the night images for
these is pretty simple, provided you made a note of those
brightness/contrast values I was on about which you applied to your
panel image. The procedure is this:
1) open the image.
2) increase colours to 24 bit.
3) apply the brightness/contrast modification.
4) if there's any "blue" in the image, correct it, the same as you did
the windows at the end of part 5.
5) reduce colour depth to 256.
6) click save as, add an "_n"
to the end of the filename, and save it. Make sure you change the
name, or you'll over-write your daytime image!
OK, so, do that to all the swtiches, levers and also the windscreen
wipers.
Now to the gauge needles. There are 2 kinds of gauge, as
mentioned before, either front lit ot backlit. For a front lit
gauge, if the original needle is more or less white, then you wantr it
to match more or less the colour of the gauge it's intended for, on
your night image. So, if you did a gauge with a green colour,
then the needle needs to be a bit green too, and the simple way of
doing that is to apply the same process that you used for the gauge
itself. If you have a backlit gauge, then the chances are the
needle lights up. This is generally done with a miniature bulb
behind the cover in the centre of the dial, ther needle itself is made
of translucent plastic. The needle will normally be white in the
daytime, and when lit at night should have a slight yellowness to it -
it'll look about as bright as the dial figures. Some examples of
different night needle images are shown below

The second one along is an illuminated one, I reckon...
When processing these, you use the same sequence as above, except that
rather than applying the brightness/contrast, you alter the needle
colour.
The final set of night images to process are warning lights.
Whether or not these need work depends on how you've done them.
If the "lit" image includes some surround, then that needs darkening to
match the rest of the night image, which you do exactly the same as you
did for the swtiches and levers. However, the actual lamp has to
remain "lit". To do this, go through the procedure as far as the
"save as" stage. At this point, you need to re-open the original
image, so you have them side by side:

Now, on the day image, select just the lit part, using the right shaped
selection tool, and then paste that into the night image, so it looks
like this:

Remember, the image needs to be 24bit colour while you;re editing it,
otherwise the colours you're trying to paste may not be in the
palette. Remember too to correct any blue background: as you can
see in the images above, there's a 1-pixel blue border, and on the
night one it's too dark. amke it the right colour blue and then
reduce the colour depth to 256, ansd finally save the night image, and
close the day image without saving. It looks as though the
night-time "lit" lamp is way too bright, but that's as it should
be. Process all the animation images, using the approriate
techniques, and then you're mostly done with images. The only
images we've not yet looked at are raindrops, but I think we'll leave
rain 'til the end.
In part 7, we'll have a look at the physics of
the train and consider the file which handles all of that: train.dat.